Warhammer's Astra Militarum preparing for battle.
Image: Games Workshop

Normally, when you think of Warhammer 40,000 and Age of Sigmar, you would think of two completely different games, with two completely different systems, mechanics, and lore. The much anticipated 10th Edition of Warhammer 40,000 will, however, bring them closer than ever before, as the “grim darkness of the far future” will adopt Age of Sigmar’s points system.

This is a much welcome change, as it will all but close the divide between the two games, which means that players can transition between the two much easier, without having to spend countless hours reading new rules and delving into codexes (at least not as much). Games Workshop has further released the Munitorum Field Manual on the Warhammer Community website – a free PDF that includes all the point values for Warhammer 40,000’s 10th Edition, which we will link here for your convenience.

Building an Army Has Never Been Easier

Naturally, the implementation of the Age of Sigmar points system will lead to a much easier and streamlined army-building process. Players will notice the immediate changes in how you build and upgrade your squads and heroes. For instance, unit wargear will be free in the 10th Edition, meaning that a squad will cost the same points regardless of which weapons you equip them with. This change means less overthinking on min-maxing every single model in a squad and focusing more on their overall role in your strategy.

To balance out the free unit wargear comes the second major change in the updated Munitorum Field Manual – Army Enhancements are no longer free and will not cost points. This move from Games Workshop is unsurprising and will once again bring simplicity and “sense” into army building. This change once again doubles down on the fact you’re actually building an army, not a min-maxed unit mix aimed solely at annihilating your opponent. While this change could affect the hardcore competitive scene due to the rules streamlining, it is an absolute godsend for casual players.

And while we’re on the topic of streamlining and simplification – each unit will now consist of a fixed number of units. This change will once again lead to ease of army building, as players will no longer have to commit points for every single model. Again, this doesn’t mean that the strategic importance of army building is gone, it just means it’s much more accessible and easy to understand. To put it in Layman’s terms – less time thinking, more time playing!

A self-proclaimed warrior-poet, Krasen is a man of many hobbies – ranging from combat sports training, LARPing, to writing poetry. One of those many hobbies happens to be board games. Be it with a fist, pen, sword or keyboard – he aims to be just, merciless and effective.