Games Workshop is determined to go back to one of its most prolific franchises, Warhammer: The Old World, which is coming to the tabletop reimagined as a new medievalesque skirmish miniatures game.
As fans are patiently waiting for the game’s release, Games Workshop has been providing relevant titbits about what the upcoming game may contain. For starters, The Old World is set in the franchise’s equivalent of Medieval Ages with a pinch of occult and dark magic.
The Old World Brings an Interesting Gameplay Dynamic
The fantasy realm is front and center, and Age of Sigmar fans and fans of Warhammer have sung The Old World praises for its rich and intricate world-building achieved over the last 30 years. The new game will feature mass battles that see units clash into units in the form of regiments, not unlike the Warhammer Total War video games.
Games Workshop has promised to make sure that the deployment speed and size will have a bearing on the actual gameplay and land strategic depth to every decision you make. Players will have a little more wiggle room when they choose to form their attacking formations it seems, which will be a little less restrictive than the traditional Warhammer experience, although without a physical demo to confirm it would be difficult to tell for sure.
Regardless, Games Workshop promises that units can be built from a variety of options, enabling players to feel satisfaction from composing and building their armies as they see fit, and bring some hidden advantage to the battlefield. Just like in the Total War series, which have nothing to do with this game but just resonate with the first look of Warhammer: The Old World, units will know fatigue and attrition.
Units that retreat will do so slowly, while victorious units will be emboldened by the hard-won victory and head for the next target. There is a specific push and pull to the gameplay, which Games Workshop will also play a very important role in the gameplay and invite players to study the battlefield to garner an advantage.
Magic Has a Role But No Final Say in the Outcome of a Battle
Not least, The Old World will be pervaded by magic, which will have simple mechanics and allow players to even craft spells that are fit for the needs of the combat. Spellcasting can be performed at different phases making it more strategic and accessible, and also forcing the opponent to account for sudden challenges that arise with the roll of the die.
Games Workshop insists that spellcasting will not have crucial bearing on the outcome of battles, with the more important aspect of Wizard miniatures being about their proper positioning. Overall, the developers are taking the best from the previous games and incorporating it into The Old World, making for an exciting new instalment in the popular franchise.