In another Kickstarter success story, Canadian board game studio Le Scorpion Masqué’s latest project Dead Cells: The Rogue-Lite Board Game is about to break the $500,000 mark on Kickstarter, smashing through the $37,136 goal with ease nearly fourteen times over. Naturally, this has prompted several posts on Kickstarter, some of which contained surprising reveals.
There have been a total of three posts on the game’s Kickstarter – a heartfelt thank you post celebrating the pledge fulfillment, and two reveals. The first reveal was about the addition of The Clock Tower biome and The Secrets deck – a special deck filled with rewards for performing specific actions. The second, however, is especially interesting, as it revealed the inclusion of a fifth Beheaded, complete with a dedicated deck and player board. Players of the original game will be perplexed, as there is only supposed to be one beheaded. Well, not anymore – Dead Cells: The Rogue-Lite Board Game will include five unique Beheaded.
Dead Cells fans will also be pleased to learn that the board game version can be played solo (like the original title), but it also offers a unique co-op experience, adding a ton of new strategies and playstyles. After all, that’s why there are five different Beheaded. Just imagine the possibilities. Judging the enormous success of the Kickstarter campaign so far, people are clearly excited about this title, so let’s dive into it and see what the hype is all about.
Death Is Not the End, Only a New Beginning!
Based on the critically-acclaimed 2018 roguelike Metroidvania video game Dead Cells by Motion Twin, this board game transition looks to capture and emulate the brutal, dynamic, and thrilling nature of the original game. Motion Twin already praised Le Scorpion Masqué for capturing the true spirit of the original.
Dead Cells: The Rogue-Lite Board Game is easily comparable to Dark Souls due to its brutal gameplay. Players are required to carefully study enemies and strategize carefully, but even that does not guarantee success. Much like the original video game, player death is not the end, but rather an essential part of the game and its learning curve. It is literally impossible to kill the final boss of the game without dying at least once.
To elaborate further, while playing Dead Cells: The Rogue-Lite Board Game, you will be getting Cells tokens from slain foes, which you can use to upgrade your chosen character and its abilities by mutating. The trick is, you can only do that when you die. This is why the game’s motto is “Explore. Kill. Die. Mutate. Repeat.”
Those of you interested in the brutal dungeon-crawling roguelike experience that is Dead Cells: The Rogue-Lite Board Game will have a chance to make a pledge until June 2, when the Kickstarter campaign ends.