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Warhammer Underworlds is one of the best games set in the Age of Sigmar universe, and the fantasy cannon of the Warhammer universe. With dozens of warbands over the past several years, there are many factions you may want to explore. This is why we bring you a quick overview of all Warhammer Underworlds warbands and what to expect from each one in fights.
There are more than 42 warbands that have been released to date and seven seasons. Below, you will find a complete list of the Warhammer Underworlds warbands you may purchase today – with most of the new seasons available in retail. Some will admittedly be available only through secondary markets, but there is plenty of great warbands to pick from, nevertheless.
List of All Warhammer Underworlds Warbands by Season
The Warhammer Underworlds warbands are listed in release order from newest to oldest to make it easy for you to follow. Jump straight to a season you are interested in to see what warbands are available for it.
- Deathgorge Warbands – Season 9
- Wyrdhollow Warbands – Season 8
- Gnarlwood Warbands – Season 7
- Nethermaze Warbands – Season 6
- Harrowdeep Warbands – Season 5
- Direchasm Warbands – Season 4
- Beastgrave Warbands – Season 3
- Nightvault Warbands – Season 2
- Shadespire Warbands – Season 1
Deathgorge Warbands – Season 9
Once again, the warbands of Warhammer Underworlds will be caught in a deadly battle, vying to unlock the treasures of Deathgorge, the ice-coated cavern that has secreted away powerful artefacts and treasures. Only the bravest and strongest of fighters will prevail, as hunters and plunderers from far and wide converge on the lifeless ice desert where the Everwinter’s curse bites in the bones and shatters hope to pieces.
If cunning and scheming had physical form, it would be the warband of Daggok’s Stab-Ladz, a band of bloodthirsty Orruks and the latest addition to the Warhammer Underworlds Deathgorge range. Daggok Finksteala is an ambitious low-tier tribe leader who wants to make it to a Killaboss. Getting there, though, is not always easy.
He needs to rely on manipulating the lesser but equally evil Stab-Ladz who want Finksteala to be the big game in town and top the Orruk food chain. Execute special Scheme Gambits and earn extra Glory points as you play Daggok and lead his duplicitous companions to a backstabbing victory that often surprises the unwary enemy!
Sworn to service Slaneesh, the three demons of the Thricefold Discord warband are potent creatures of the dark. They are blessed by the Dark Prince in different ways that allow them to bring a nefarious arsenal of evil contraptions to the battlefield. They are led by Vexmor the Excesssively Indolent, and joined by Lascivyr, the Bladed Blessing, along with Vashtiss, the Coiled. The warband combines both melee weaponry and dark magic to turn the tide of battle and tempt their opponents to indulge in costly desire.
The Cyreni’s Razors warband fits the narrative of Deathgorge right in, as they are Idoneth Deepskin explorers, well-equipped for the inhospitable conditions of this frozen hell. The Cyreni of the Abyss leads the warband, featuring Renglaith and Alathyrr who are joined by a Spirit Guardian by the name of Cephanyr, an octopus-like creature of psychic powers. They make clever use of the Scatter token which allows them to send powerful spells against their opponents and secure an advantage from a distance. They are also very tough to slay owing to a good overall wound characteristic.
Wyrdhollow Warbands – Season 8
Wyrdhollow is a forsaken place where the wood becomes flesh and the flesh becomes wood, deep beneath the carnivorous Gnarlwood forest. Forget the living hell of the forest, though, as you will be engulfed by the cavernous bowel of the earth and fight your way through to get to the source of what makes Wyrdhollow so special, the eldritch power emanating from the place. Careful, though, as unleashing the power and not being able to yield it might end up sending you down a spiraling path.
Headmen’s Curse is the second standalone Warhammer Underworlds warband released for the Wyrdhollow season. The damned undead, led by their Supreme Necromancer, have sworn allegiance to Terminus, the dread blade which corrupts the souls as they leave the bodies and becomes fuel for the curse itself. The warband swears allegiance to Nagash, the God of Chaos himself, who seeks to destroy all life and bring about the reign of the undead. This warband acts together as a unit, which is an interesting and innovative concept that fans have received well.
Meet Skabbik’s Plaguepack – the latest loathsome arrivals in Wyrdhollow and a Warhammer Underworlds warband of a particular playstyle and aptitude. The warband’s entire goal is to spread corruption and turn the land poisonous, relying on their overwhelming numbers and festering infections to spread the contagion over the battlefield and wear down opponents. If two Skabbik fighters are in the same territory, they corrupt it for the entire next round, significantly strengthening their attributes and adding to their damage, accuracy, and defense. Represented by Skritter, Rabidius Skench, Ichitt, and of course Skabbik himself, this warband makes for one of the most fun and innovative Underworlds designs to date.
Wyrdhollow is seeping with evil and ancient power, a force so obscure and forgotten in time, that it can be best described as eldritch. To this end, the magic cullers, Domitan’s Stormcoven, a bad of Stormcast Eternal battle mages are prepared to do what they must to save the world from unutterable calamity, venturing deep into the Wyrdhollow chaos and madness. The Domitan’s Stormcoven are adept fighters who combine powerful melee attacks imbued with devastating magic that is amplified by the powers that seep into our world through the breathing walls of Wyrdhollow.
This is Ephilim, a twisted conjurer and his daemonic familiars who do his bidding unquestionably. If there is one living creature that finds comfort drawing closer to the eldritch source of Wyrdhollow, that is Ephilim and his spawn. Servant of Tzeentch, the Chaos God of Change, Ephilim has promised his master to tap into the secreted evil in Wyrdhollow and unleash it upon the Mortal Realms, bringing devastation everywhere he goes. But first – FIRST Ephilim must walk the dense and sinuous paths that have led so many other warbands to their demise.
Gnarlwood Warbands – Season 7
In the realm of Ghyran lies the ancient and dense forest of Gnarlwood, protected by the Sylvaneth. The Warhammer Underworlds lore is rich with the stories of fallen heroes and disappeared parties who have found their death or worse in the bowels of the ever-dark vegetation of the wood. Gnarlwood is the seventh season in Warhammer Underworlds, and it brings some interesting factions to try out.
The Grinkrak’s Looncourt is going to leverage its numbers to attempt and gain superiority on the battlefield. This is another Grot-kin warband. The seven goblins in the warband are highly motivated albeit delusional warriors who believe that their cause is just, but what cause? All the Looncourt do is chomp on delicious psychoactive mushrooms and yet – their ability in battle remains formidable. The warband is motivated by completing various quests across the map, changing their playstyle into a highly-organized and concentrated effort that requires strategic and tactical thought. A wee bit comical, these self-styled knights are a unique warband that brings a fresh playstyle to Warhammer Underworlds.
Enter Gryselle’s Arenai, the pirouetting warband led by Gryselle the Slaughterer, whose critical hit inspire the Arenai. The warband is designed to land powerful hits and they inspire each other and trigger unique abilities that allow them to pile on a friendly fighter’s attack. With gladiatorial prowess, Gryselle’s Arenai is a group of merciless fighters. Landing one successful blow is all it takes, as the Arenai rally around Gryselle and unleash their own flesh-biting fury. Highly mobile, aggressive and excelling in close combat, the Arenai are a juggernaut and an unstoppable force in battle.
Gnarlspirit Pack are warriors of renown and formidable ability. They channel patron spirits into combat and are led by shaman warriors who live off the land. It’s no surprise that they are fit to survive the treacherous conditions of Gnarlwood, using a combination of magic, blending with the fauna, and masterful military and combat tactics.
The Pack are considered pariah even by the fairly low standards of their own kin, and as such, there are few who have met them in battle and left to tell the stories. The Gnarlspirit Pack uses shamanistic abilities and powers along with close combat abilities to strike down their enemies.
The Sons of Velmorn
You may seldom think of the Undead as a well-organized and functioning society, but the Sons of Velmorn beg to differ. King Velmorn himself sees his realm constricted by the incursions of the living and the darker forces of Gnarlwood and wages war on all sides to keep the undead domain intact.
The warband is represented by the undead realm’s noblest fighters and lords, who once ruled the forest, but who have lost their preeminence a long time ago. There are five miniatures coming in the warband, which will close combat and show formidable resilience in holding down objectives as they seek to triumph over their opponents.
Nethermaze Warbands – Season 6
The ruins of Nethermaze lie undisturbed, that is until the Realm of Shadow becomes active once again, with ancient horrors seeping into the world of Warhammer once again. In the treacherous labyrinth of the sunken labyrinth in which various parties seek to find their fortune – when, in reality, most seal their fates the moment they cross Nethermaze’s threshold and are engulfed by its cavernous darkness. Nethermaze introduced four new warbands in Warhammer Underworlds.
Hexbane and his Hunters are nothing to ignore as the pack works together to track down their prey and bring it in – one way or another. Therefore, there are few better factions to send into Nethermaze, with the warband focusing on purifying the place. But scouring for evil in the bowels of the dark labyrinth will attract the wrong company. Good thing then, that Hexbane’s Hunters warband embraces the dark and uses it to its advantage, and when the time is right, uses fires to get the job done.
Gorechosen of Dromm
Each of the warbands who set out to prod the depths of Nethermaze have their own designs to enact. Dromm, for example, wants to perform a blood ritual that would allow him and his followers to spill black lava into the seas of Ulgu and poison them forever. The warband does play aggressively, but you need to be sparing of the Gorechosen’s vitality and endurance. Dromm performs best in the middle of the map, and then forces the opponents to come to them with the final score settled there. The Gorechosen of Warband are also very strong in fighting against objective-focused warbands who need to hold their ground.
Each of the warbands in Nethermaze have their own nefarious ends to complete. The Shadeborn are sent into the labyrinth by Morathi and seek to discover its powers and whether they can use the outworld forces to dominate the battlefield. They are part of the Nethermaze Core Set, and are known for their cunning and cruelty, which can be the only principles they follow in the hostile nothingness of the labyrinth.
While the warband itself appears to be a little too aggressive, falling out of ranks can soon cost you dearly. This is why you need to play in a highly tactical way and make sure of your shadowy and assassin abilities.
The rodents of Skittershank’s Clawpack are the right fit for Nethermaze. They are rat kin and as such, they have some specific advantages. They are also a rather bulky warband with five miniatures that specialize in surprise attacks and foiling their opponents’ plans. The Skittershank’s Clawpack are particularly focused on assassinating the opponent’s leader, which is a big tactical boon for them as your enemies may think twice before bringing their leader forward, and therefore depriving themselves of additional combat power. Manipulative, quick and vicious, the Skittershank’s Clawpack is a great warband to add to your collection.
Harrowdeep Warbands – Season 5
Harrowdeep is the fifth season of Warhammer Underworlds set in the foreboding city of Har Kuron, nestling in the bowels of the lands underneath the Mortal Realms. The warbands who venture into Har Kuron want to ensure that they secure its spoils first. They vie to control its treasures and unlock its powers, which may empower their own kin and vanquish opponents. The season is a fun addition to the Underworlds lineage as it introduced four new warbands, but also added the lethal hexes and a new mode called “Lone Champions.”
The Exiled Dead
The Exiled Dead centers on a warband of undead warriors who were banished by the god of death in Age of Sigmar – Nagash. Homeless, The Exiled Dead have decided to prove their worth in the eyes of Nagash and they engage with enemies in Har Kuron, looking for a way to win favor once again. Like most undead factions, The Exiled Dead rely on their innate endurance and strength of controlling objectives. They are equally powerful in overcoming opponents who try to secure and hold specific map hexes. Versatile in defense and offense, The Exiled Dead are bound to regain their honor and return in their tombs.
The Blackpowder’s Buccaneers are led by the infamous Gorlok Blackpowder himself whose warband is intent on getting their hands, claws, and beaks on anything shiny. The warband is held together by mutual interest, with the pirates finding that they are stronger together and sharing a sense of camaraderie. When it comes to actual playstyle, this Underworlds warband will focus on ranged attacks and explosive attacks. The Buccaneers will strive to keep their distance and spread out across the map forcing the enemies to walk into a cauldron of gunfire and struggle to keep their pace in close combat. In the hands of a skilled player, Blackpowder’s warband can be a menace to anyone.
Da Kunnin’ Krew
The Kunnin’ Krew is one of the introductory warbands in the Harrowdeep Core Set. The warband consists of Grot and Orruk fighters, which are basically your Goblins and Orcs in the Warhammer universe. They are led by a powerful spell caster and are heavy on group warfare. The Kunnin’ Krew performs well in close combat and from a distance, and they play strategically to secure whatever advantage by exhausting the opponent or pinning them down. Kunnin’ Krew always acts together as they seek to trigger leadership bonuses. Overall, the warband offers a mix of playstyles and allows players to determine which strategy to use.
The Xandire’s Truthseekers are a feared warband that serves God-King Sigmar, who has sent them to look into the disappearances of fleets that disappeared from Misthåvn, a port city. The Truthseekers are an elite, iron-clad warband that uses a scout that will keep them apprised of the battlefield and allow them to venture on a safe footing in strange lands. They are fairly quick, have interesting upgrades, and pose a threat to any lurking horror that may be hiding in the Mortal Realms and Har Kuron.
Direchasm – Season 4
Direchasm is the fourth season in Warhammer Underworlds, and it is an important addition to the game. This season introduces initiative cards that allow for the greater customization of decks and objectives that change based on each warband’s unique playstyle. There are new terrain features and objectives introduced with the season, while the action is set close to Beastgrave, the Living Mountain, which was the main setting in the previous season as well. Direchasm specifically refers to the many passages that burrow deep underneath the mountain and crisscross it with an intricate system of tunnels where many foes await.
The Dread Pageant
The Dread Pageant are a group of Hedonites of Saneesh, chaos daemons feared by many and proving a vicious force in battle. The Pageant shows their opponents no mercy and comes with six miniatures that march onto the enemy with infernal determination. Just like you would expect from an actual hellspawn, the warband is extremely versatile, faring well in both close-ranged and range fights. You may manoeuvre your warband to inflict maximum damage, fall back and defend, or focus on reactionary gameplay where you focus on disrupting your opponent’s plans.
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The Lumineth Realm-lords are marching on the field of battle as part of the Elathain’s Soulraid warband. The warband consists of five fighters, including Elathain, the leader, Fuirann, Tangeléon, Sareesa, and Ellania and Ellathor – two fighters that fight side by side to deal extra damage or hinder the enemy’s movement. The warband focuses on high mobility and tactical positioning more so than charging into battle.
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The Hedkrakka’s Madmob warband is another excellent choice, especially if you like Orrukus. The warband has been driven mad by the power of Gorkamorka, a deity in the Orrukus pantheon of incredible potency. With four miniatures in the set, this faction will focus on a highly aggressive and near-reckless playstyle. The Orrukus want to close the distance quickly, and they are driven inspired by the Greennskin god, harboring a mind-numbing thirst for battle and dreaming of dying in battle.
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Kainan’s Reapers are part of Nagash’s cohort. Nagash, the god of death, has chosen the Ossiarch Bonereapers and dispatched them to help advance the glory of the undead realm. Led by Kainan, the four-miniature warband stands out by virtue of its resilience and a heavy focus on defense. They are known for their poised and paced gameplay which focuses on taking and holding positions across the map. They will still be capable of deadly aggression as it were, focusing on individual targets that have strayed from the protection of their respective warbands.
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Another Chaos warband of worshippers emerges on the board in Direchasm in Warhammer Underworlds. The four miniatures in the warband are heavily armored and they are aggressive close-ranged fighters. This warband will fight viciously, relying on attributes such as raw power and speed, hoping to overrun its opponents. Players need to survive the initial rush and spread their fighters, as the Khagra’s Ravagers are capable of attacking multiple enemies with a single miniature.
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The Myari’s Purifiers are another warband of the Lumineth Realm-lords faction which focuses on strengthening and blessing themselves with unique abilities. The warband is a highly-adaptable force that will often change its playstyle completely to better respond to an oncoming threat. While Myari’s Purifiers may not prefer any given style, they are highly tactical and want to make use of all of their abilities. The warband comes with four miniatures and they can be particularly objective-driven as this is one way for them to secure even better bonuses.
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The Starblood Stalkers
The Seraphon, a faction of ancient lizards, is taking to the fields of battle in Warhammer Underworlds with The Starblood Stalkers warband. This squad consists of four miniatures who do well across the board, mixing a number of support, range, and close combat fighters. Range combat is the preferred form of engagement, with positioning proving important for the Seraphon. The faction will once again focus on bringing the fight close to terrain objectives, as the Stalkers gain unique combat bonuses for holding certain points on the map.
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The Crimson Court
The Crimson Court are a Warhammer Underworlds warband of noble vampires who are intent on defeating their opponents by sucking the life juice out of them. They glide over the battlefield with effortlessness and surprise with the swiftness and power of their attacks. Speed and agility are their main keywords as they are capable of working quickly to change positions and pivot a new attack on an exposed enemy fighter.
When attacking in groups, their support abilities can have even more devastating consequences for the opponents. Of course, the Crimson Court must not let hubris dictate their battle strategy as there are powerful foes in the Underworlds universe that could expose a weakness they never knew they had.
The Crimson Court is currently unavailable on Amazon US.
Beastgrave – Season 3
Beastgrave is the third season of the popular tabletop miniatures game Warhammer Underworlds. The season focuses on the cavernous vastness of Beastgrave, a system of underworld tunnels where dangerous beasts lurk and errant warbands have lost their way in search of something they wish to obtain from the bowels of the mountain. The season itself is interesting, as it introduced the Primacy mechanic, which focused on controlling various sections across the map. Of course, Beastgrave spiced things up with a number of excellent warbands you will learn more about below.
The Hrothgorn’s Mantrappers is a great warband that lives up to its name. They are led by the namesake Hrothgorn and are part of the Ogor faction. There are six fighters in the warband who will focus on deploying a number of ploys that can ensnare or entrap opponents. In other words, the Mantrappers’ biggest strength is their ability to make others fall prey to their treacherous contraptions. The warband has a very unique mechanic which allows them to capture beasts within Beastgrave that will bestow even more combat and fighting bonuses. Overall, the Hrothgorn’s Mantrappers is a highly tactical and mightily fun warband.
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The Morgok’s Krushas are another warband for Underworlds that are represented by four Orruk fighters. Each of these fighters will have a unique ability that allows them to excel at a given aspect of the combat. Thugg will gain bonuses while charging while ‘Ardskull will swing a massive club to hit multiple enemies while soaking up a lot of damage before he can be brought down. Hakka is another frenzied fighter who is capable of hitting multiple fighters owing to his speed. Brute force and raw power are the main keywords here. Orruk’s only goal is to glorify themselves in battle, and the Morgok’s Krushas are no different.
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The Aelves are once again setting out to reclaim their lost city of Shadespire, with Morgwaeth’s Blade-coven one of the most elite battle forces that the faction can put forward. Retaking Shadespire is a tall order for even the fiercest warriors, however. This warband comes with five miniatures, and it focuses on tactics. The Blade-coven have a hit-and-run playstyle and want to either counterattack or pick off stragglers. Their innate agility allows them to attack from angles and hexes that the opponents fought were safe. Morgwaeth’s warriors will use abilities such as curses, and healing, and even dish out extra damage against wounded opponents.
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Beastgrave is once again the place of battle with the Rippa’s Snarlfangs a warband of highly mobile and deadly Grot. With three fighters mounted on the back of wolves, the Snarlfangs are quick and pose threat all over the map. They have an unpredictable playstyle owing to their swiftness in battle and mounts’ speed. This is why they emphasize on hit-and-run playstyle where they inflict damage and make sure to dodge the opponent’s attacks as much as they can. The Snarlfangs can expertly navigate the battlefield and lure opponents into traps or move them out of position.
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Skaeth’s Wild Hunt
Followers of Chaos and worshippers of Kurnoth, Skaeth’s Wild Hunt is a warband that focuses on a primal and aggressive fighting style. They are often compared to the spirits of the Chaos force that uses their speed and mobility to dodge oncoming attacks and gang up on enemies. Skaeth will bless the five fighters in the group and help them land more successful attacks. Althaen will make use of his abilities to push through opponents who stand in his way and reach his final target. Karthaen is another strong melee fighter who can deal additional damage to fighters who have lost their way on the battlefield. Lighaen will use his arrows to deal extra damage to deadly wounded fighters and bring them down, and Itharyel will focus on healing abilities.
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The Grymwatch are a strange faction of ghoulish creatures who believe they are in fact noble knights of their own kin, setting out to protect weaklings from foes. Their misguided delusions give them strength in combat, and while they may appear frail from a distance, they are vicious and deadly fighters up close. They prioritize close range combat, using their deadly claws to inflict fatal wounds that weaken their targets. True to their ghoulish nature, The Grymwatch will feast on the flesh of the dead and gain further bonuses.
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The Wurmspat is one of the most unique warbands in Warhammer Underworlds. You can think of them as one of the Horsemen of the Apocalypse, specifically, Pestilence. The warband focuses on spreading contagion and disease across the battlefield. Coming in close fights with them will affect your fighters and diminish their strength in battle. The Wurmspat are slow and extremely durable, with their disease clouds spreading far and wide on the battlefield. They gain various bonuses from infecting opponents. Even the sturdiest defenders may fall before the filth and disease that compact warband spreads as it advances.
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The gor-kin of Grashrak’s Despoilers have earned their name with a good reason. This Warhammer Underworlds warband is focused on destruction and corrupting anything of virtue. They are represented by six fighters, and led by Grashrak Fellhoof, a shamanistic character who will command his minions and throw them in battle as he sees fit. Despite their bestiality, tribalism and barbarism, the Despoilers have feared warriors who often gain the upper hand in a close fight with their opponents. Yet, the Despoilers will thrive in any attrition fight, owing to their endurance.
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Nightvault – Season 2
The Nightvault is the second expansion for the acclaimed Warhammer Underworlds skirmish game that focuses on highly-tactical gameplay with strong elements of deck-building. The Nightvault chapter adds more warbands, with eight new highly-unique miniatures, each with distinct abilities that make for a rewarding gameplay experience. Many of the warbands found in Nightvault are found only on secondary markets.
Eyes of the Nine
The Tzeentch-worshipping sorcerers of the Eyes of the Nine are a warband that will rely heavily on magical forces to triumph in combat. There are six miniatures in the warband which use specific and unique mechanics, including Destiny Dice, which may help secure stronger rolls and resolve combats and skirmishes in their favor. The warband focuses on summoning and bringing forward powerful allies that can appear in strategic positions on the battlefield and give the warband the upper hand. The Eye of the Nine also benefit from tactical positioning and movement, so that they can be in range to cast their abilities.
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The Godsworn Hunt warband in Underworlds is another group of Chaos-worshipping warriors who have been granted the favor of the dark gods and received superhuman physical prowess. The Hunt is a pack of close-ranged fighters who excel in tracking their opponents and closing in distances fast. They rely on fast-paced and strategic skirmishes and are sworn enemies to the Stormcast Eternals whom they seek to destroy as bringers of light.
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Mollog’s Mob are a group of Troggoths, a race of troll-like creatures who love dark and dank caverns and are known for their brutish force and endurance. The Troggoths are an aggressive-oriented warband that pushes forward with unfaltering resolve while using a number of defensive abilities to fend off attacks as it closes distances. Mollog, the leader of the warband, swings a bulky club that he can use to crush opponents on impact. The mob’s minions are lesser creatures that may look weak but they can inflict significant wounds on anyone who underestimates them and especially when they hover around Mollog.
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The Stormsire’s Cursebreakers are servants of light and they are trying to free Shadespire from the dark magic that has turned the city into an inescapable trap for those who dwell inside it. The Cursebreakers are extremely durable against the dark magic, but they will face numerous foes who are bent on ending their lineage. Heavily armored, the Cursebreakers are spellcasters themselves and they bring forward a formidable array of spells that, when landing successfully, unleash devastating damage across the battlefield. Led by Stormsire, this is a warband that is not constrained to its spells. If magic fails, the Cursebreakers will bring forward their steel and strike down the fifth and purify Shadespire by any means necessary.
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Thorns of the Briar Queen
Once an aspiring sorceress, the Briar Queen has lost her sanity and fallen pretty to Nagash, the god of death who has helped her hone her powers so she can unleash fresh horrors on the world. She is tasked with protecting Shadespire from outsiders, as Nagash attempts to convert every last living soul to his cause. The Briar Queen herself is now a necromancer and she marshals her warband of undead into battle. Her minions are vicious, and they have the ability to ignore the opponent’s defenses. The Queen can call forward summons from beyond the world’s veil which allows her to deploy troops with one powerful cast anywhere on the field.
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Thundrik and his aptly-called profiteers could care less about the fate of Shadespire. What they do care for, though, is the city’s treasures that lay undisturbed as various warbands and factions wage war over the fate of the city. The heavily-armored Duardin arrive in the accursed city in their magnificent machinery and deploy an array of contraptions to advance safely through the city, gunning down any foe. The Thundrik’s Profiteers know how to hold their ground defensively and have superb marksmanship skills that seldom allow their enemies to come in close range. The warband focuses on securing various economic objectives.
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Ylthari’s Guardians are a warband in Warhammer Underworld that has awoken from their slumber. The Sylvaneth of Shadespire is now looking for a way out of the city. They are a unique warband that can use their special abilities to stir the spirits of the forest and place special tokens that will call on their allies or hinder their enemies’ advance. Once again, the Guardians can channel both magical attacks, but they are equally skilled in close combat. Sure, the Ylthari’s Guardians may pose a few unique mechanics that take time to master, but they are a rewarding and fun warband to explore all the same.
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Zarbag’s Gitz is a hive-like Grot warband in Warhammer Underworlds. They focus on attacking in large numbers, as they lack strong attributes themselves. Still, the Gitz are a threat to any enemy who underestimates them or thinks they are not worth addressing as a serious threat. The Gitz want to see more of their kin arrive in the Mirrored City and for them to establish their dominance.
Zarbag may command his minions to use the Moonclan Madness which significantly increases their battle ability and can cause the Gitz to shred through opponents like they were nothing. The drawback is that the Madness can settle on the Gitz’s minds and force them to attack their own kin. True, the Gitz is challenging to master, but a skilled Zarbag would bring ruin to its opponents.
Zarbag’s Gitz is currently unavailable on Amazon US.
Shadespire Warbands – Season 1
Shadespire is the first season of Warhammer Underworlds. The season contained eight factions that created the bulk of the gameplay around which Underworlds is based. The first releases introduced a number of fearsome and original warbands, with our personal favorites being the Steelheart’s Champions and Ironskull’s Boyz. Most of the warbands from Shadespire are now only available through secondary markets.
The Blood God will be pleased when he finds out the chaos Magore’s Fiends have been unleashing in Underworlds. The four miniatures represent the Chaos faction and are themselves, servants of Blood God Khorne, combining powerful attributes such as ferocity, speed, and brutal combat abilities that debilitate the opponent.
The four miniatures featured are Zharkus the Bloodsighted, Riptooth, Magore Redhand and Ghartok Flayskull. Led by Magore, the warband will combine their speed and cunning to pick off enemies quickly before their allies can arrive. The Magore’s Fiends focus on fast bursts that take out enemies quickly. They move like a pack of wolves to present players with a highly unique playstyle. They are still highly skill-dependent warband that you need to play well in order to see maximum results from them.
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The Farstriders are a well-balanced and versatile Warhammer Underworlds warband. They belong to the Stormcast Eternals, a race of superhuman and immortal traits that was created by God-King Sigmar himself. In the game, they are a warband that focuses on range combat and brings a number of fighting styles to the game. They mostly focus on keeping their opponents at a distance while making good use of their mobility to navigate the terrain and make use of objectives.
Once an opponent closes the range, the Farstriders switch to cunning melee attacks that are designed to once again allow them to use their ranged attacks instead. They are led by Knight-Azyros Sanson Farstrider and come with four miniatures in the warband. The Farstriders are an iconic warband in Warhammer Underworlds, and a worthwhile faction to fight with if you are a fan of the Stormcast.
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Spiteclaw’s Swarm are one of the most familiar if somewhat niche warbands in Warhammer Underworlds. They come from a race of rat-like humanoids who have descended on Shadespire not to seek and help its inhabitants, trapped in the magic, but rather to try and rob it of its valuables. The treacherous city has taught them to fight in a similar style, with Skritch Spiteclaw, the leader of the warband, ordering his minions to use hit-and-run tactics. The warband relies on inflicting quick and confusing attacks that allow them to carry out their deeper, nefarious designs.
The warband invests heavily in speed buffs and damage output, but when pressed – they would always choose to move quicker on their paws. Plus, the warband can actually call forth allies and reserves, and summon more friends to aid them. This warband is definitely a great choice for anyone who enjoys fast and aggressive playstyles in Warhammer Underworlds.
Spiteclaw’s Swarm is currently unavailable on Amazon US.
The Chosen Axes
The Chosen Axes is another warband in Warhammer Underworlds that prioritizes close combats and melee offensives as their general playstyle. This warband represents the dwarfs led by Fjul-Grimnir, a fearsome warrior of renown and legendary combat prowess. Four other miniatures complete the group with Fyreslayers: Tefk Flamebearer, Mad Maegrim, Vol Orrukbane, and Morgrim Thundergut posing a mortal threat to anything that comes close enough for an axe to reach. The warband focuses on damage and durability and they will keep coming at opponents no matter what.
The Chosen Axes is currently unavaialble on Amazon US.
Ironskull’s Boyz is one of the most fearsome warbands in Underworlds. They are Orruk or Orc-kin and are known for their aggressive combat fighting style which seeks to get the enemy up close before crushing their skulls. Unlike other Orc warriors, the Orruks are clad in iron armor which helps them endure ranged attacks as they close the distance with their axes and flails. The choppa is an Orruk’s preferred type of weapon that is often the last thing opponents see before it sinks into their heads.
Ironskull’s Boyz is currently unavailable on Amazon US.
The Sepulchral Guard were once servants of Shadespire, a city that is caught in the midst of powerful magic that does not let its inhabitants leave, even when the flesh has failed them. The Sepulchral Guard is one of the warbands to dwell in Shadespire and attempt to leave the accursed city. Even though they seem as an aggressive warband, the fact is that the Sepulchral Guard is focused on defense and holding objectives. Their goal is to outlast the opponent by building strong bulwarks and doubling down on objective market captures with their massive number advantage of seven miniatures
They are still strong warriors in close combat and are particularly strong when you use the game’s deck-building mechanic and enhance your deck with games that focus on particular survival abilities. The Sepulchral Guard only get stronger as time passes, as they access their upgrades and rally around objectives with double the sturdiness.
Sepulchral Guard is currently unavailable on Amazon US.
Garrek’s Reavers are another prominent warband in Warhammer Underworlds. They are a band of barbarians who sever Chaos and are known for their savagery and brutality in the fields of battle. The warband consists of four miniatures led by Garrek Gorebeard, the most vicious of them all. This is a chiefly aggression-oriented warband that wants to cut the distance between itself and the opponents quickly and move into melee attacks.
They wield axes and swords and sever the heads of their opponents as spoils of war. Garrek’s Reavers may seem random in play, but they are driven forward into combat. Each charge is calculated to trigger various upgrades that boost their combat and allows them to inflict unstoppable blows on their opponents.
Garrek’s Reavers is currently unavailable on Amazon US.
The godless scourge will be smitten out of this world. This is the logic behind anything Steelheart’s Champions do. Wearing their precious sigmarite armor and wielding weapons forged in divine righteousness, the Stormcast Eternals are a sworn enemy of all that is evil, and Chaos itself. Steelheart’s Champions are also God-King Sigmar’s very own elite troops who hold their ground and strike down their enemies with their shields and a mighty broadsword that will know repose for as long as there are forces of evil to slay in the world. This is one of the introductory warbands to Warhammer Underworlds.
Steelheart’s Champions is currently unavailable on Amazon US.