General's Handbook 2026-27
Image: Games Workshop
  • The General’s Handbook 2026-27 moves the action to fire-scorched Aqshy with two brand-new rules: fury and rage
  • The new release is almost here, and it’s bringing fury and rage rules, new Battle Tactics Cards, Objective Markers, and more to shake up the meta
  • Age of Sigmar’s General’s Handbook 2026-27 introduces fury and rage mechanics, new battleplans, and a Warlord Edition to take your games to the next level

Ghyran has been the scene-setter for much of Age of Sigmar’s 4th edition, but this is about to change with Games Workshop confirming the soon-to-be-available Generals’Handbook 2026-27 booklet, which comes complete with Battle Tactics Cards, Objective Markers, and more to make your game experience feel more complete. 

The action now moves to fire-scorched Aqshy, which brings two new rules – fury and rage– which further innovate the established gameplay and push the meta to new heights. 

Brace for Age of Sigmar Fury and Rage Rules in General’s Handbook 2026-27

These mechanics will be intertwined into the core gameplay, with the fury rule now inscribed in the Raising the Heat Once Per Battle (Army), Deployment Phase ability, which sets your fury level to 1 or 2, depending on whether you are the attacker or the defender. 

Raising the Heat Once Per Battle (Army), Deployment Phase The battlefields of Aqshy awaken a burning rage deep within all warriors and beasts, the flames of which are stoked should the enemy seek to intimidate or threaten them.

Effect: If you are the attacker, set your fury level to 1. If you are the defender, set your fury level to 2.

This immediately instills the roles players pick with new meaning, going beyond simply choosing a side as the Attacker or Defender to use the purported terrain advantage or ensure you go first in the first battle round. 

Simmering Rage Once Per Turn (Army), Start of Battle Round

A wild fury burns in the soul of this commander, threatening to explode at any moment.

Declare: You must use this ability. Effect: Gain a number of rage dice equal to your fury level. At the end of the battle round, any unspent rage dice are lost.

With Simmering Rage, Once Per Turn (Army), Start of Battle Round ability, you can “Gain several rage dice equal to your fury level. At the end of the battle round, any unspent rage dice are lost,” with the game now adding a new economy – rage dice – for players to think of when they conduct themselves on the battlefield. 

These matter, as they provide you with access to new abilities, including Eruption of Fury and Fight Through the Pain. 

Fight Through the Pain is an equally interesting ability, and it is a passive reaction. 

Anger can grant one the resilience to shrug off grievous wounds – if the promise of vengeance is close at hand. 

  • Effect: Before allocating damage to a friendly unit, you can spend any number of rage dice. For each rage dice spent, reduce your fury level by 1, to a minimum of 0, then roll a dice. On a 3+ remove 1 damage point from that unit’s damage pool.

New Battle Tactics Cards and Battleplans to Usher In New Playstyle

One of the clearly defining moments of bringing a new General’s Handbook, other than to help usher in a fresh start at a time when players may have seen a lot of the same meta figured out and played through, is that each new booklet has so far in the edition come with a design tweak that has moved the gameplay forward.

Have you had too much of 3rd edition’s rather predictable battleplans and want something fresh? The General’s Handbooks in 4th edition have been just that – with the one covering the 2026-27 now promising to deliver further.

This has turned these releases into more than a timestamp whereby Games Workshop has been looking to add to its marketing juggernaut, and transforming them into a veritable cause for celebration, moving the game forward. 

The introduction of the fury and rage rules, along with the two new abilities, is no exception. The only previewed Battleplan, Into the Fire, already has much going on for it, including the use of four large ruins and two large places of power, along with two obscuring smaller pieces of terrain

Notably, the Battle Tactics Card, Blazing Onslaught, introduces a fun progression of scoring, with the Affray asking you to inflict at least one damage point onto the enemy in three different phases of the game and the Strike focusing on tagging a piece of terrain within their territory to be their Hideout, which you then would attempt to control. 

Last, you will complete the Domination condition if you destroy at least two enemy units and continue to control the Hideout.

The pack comes with six new objective markers that have also received a theme-appropriate refresh. Not least, there will be a Warlord Edition available, which will come with a game tracker board, tokens, and a red token bag.

Stoyan Todorov

Stoyan entered the hobby over seven years ago and his collection has been growing at a pace his spouse has described as “concerning.” Willing to push the boundaries of the connubial bliss to its extremes, Stoyan is here to bring you the latest updates and developments from the world of board games.

Stoyan Todorov
Stoyan entered the hobby over seven years ago and his collection has been growing at a pace his spouse has described as “concerning.” Willing to push the boundaries of the connubial bliss to its extremes, Stoyan is here to bring you the latest updates and developments from the world of board games.