Aeon Trespass: Odyssey by Into the Unknown has raised more than $2.45 million on Kickstarter with the campaign wrapping up on June 7. At the time of writing, the game has been backed by 6,050 supporters and it’s well ahead of the originally stated $54,200 goal. This is a reprint of the original game that also comes with a lot of new content, allowing players to get their hands once again on a standout gameplay and system.
The game is focused on a cooperative experience, which brings together base building, intense and tactical battles, various adventures, and facing off with colossal monsters. The game itself has been inspired by a range of popular video and tabletop games, including XCOM, Monster Hunter and Dark Souls.
All of these games have also been adapted into board game experiences, but the game also draws inspiration from the 7th Continent, developed by Ludovic Roudy and Brune Sautter. Aeon Trespass: Odyssey focuses on the fate of the Argonauts, mythological sailors in Ancient Greece who set out to perform great feats, and notably retrieve the Golden Fleece.
In this board game incarnation, though, the Argonauts are the last remaining heroes who can face off against a race known as the Primordials who have entered the realm of man after the fall of the Gods of Olympus. Players also engage with the Inverted Combat Paradigm system, which will empower players as they draw closer to dying.
The Argonauts Take on the Primordials Once Again
Yet, players will return to the original ship from the myth, Argo, and set out to build alliances, manage resources, and make decisions that will have an impact on the experience which will change and alter based on previous decisions. Aeon Trespass: Odyssey is a blend between a legacy board game and tabletop RPG, but fully focused on the expectations of traditional board game fans and setting a new standard for adventure gamers.
Players will also craft weapons and equipment, and even evolve Titans to help in the fight against the Primordials. Aeon Trespass: Odyssey brings tons of content apart from its beautifully sculpted minis, dynamic gameplay, inspired narrative, and alternative Greek mythology-inspired story.
There are more than 300 hours of game content in the core box, with Into the Unknown confirming that the game will feature an evolving storyline that will evolve as players make decisions and progress through the narrative. Developed by Marcin Wełnicki, a prominent Polish game designer who has developed games such as Slavika, end of Atlantis, and others.